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PACKAGE

0Lag Map Editor | [ESX,QB,QBOX]

50.00 25.00 EUR
0Lag Map Editor | [ESX,QB,QBOX]
DETAILS
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🗺️ 0Lag Map Editor

Take your server’s world-building experience to the next level with 0Lag Map Editor, a complete in-game mapping solution designed for fast object placement, precise environment editing, advanced building tools, and flexible map exporting directly inside FiveM.

From a modern 3D Gizmo system and powerful Freecam controls to advanced tools such as Array, Brush, Area Fill, Layers, Prefabs, custom lighting, world prop removal, and YMAP exporting, 0Lag Map Editor gives server developers and authorized staff the tools they need to build and modify environments without constantly switching between external mapping programs.

Whether you're creating a complete roleplay location, decorating an interior, building an event area, modifying an existing GTA V location, or rapidly prototyping a new map, everything can be handled directly in-game.

✨ Key Features

  • Modern In-Game Map Editor: A clean and responsive NUI designed specifically for comfortable FiveM mapping.

  • Advanced 3D Gizmo: Move and rotate placed objects directly inside the world with visual manipulation controls.

  • Precise Transform Controls: Manually edit object X, Y, Z coordinates and rotation values for accurate placement.

  • Freecam System: Move freely around the world while building without being limited by your player position.

  • Configurable Camera Controls: Adjust camera speed, fast/slow multipliers, sensitivity and FOV directly from config.lua.

  • Object Search & Categories: Browse a large built-in prop library separated into categories such as Urban, Nature, Interior, Industrial, Lights and more.

  • Favorite Props: Mark frequently used objects as favorites for faster access.

  • Custom Prop Support: Additional prop models can be added through Config.customProps.

  • Ghost Placement Preview: Preview an object before placing it into the world.

  • Multi Place Mode: Quickly place multiple copies of the same object without reopening the object browser.

  • Clone Objects: Instantly duplicate selected objects.

  • Copy & Paste: Copy individual objects or complete selections and paste them somewhere else.

  • Undo & Redo: Reverse or restore editing actions without rebuilding your work manually.

  • Ground Placement: Automatically place selected objects onto the ground.

  • Gravity Tool: Apply GTA V physics to help objects settle naturally into position.

  • Model Replacement: Replace an existing placed object with another model while continuing your workflow.


🧲 Advanced Snapping System

0Lag Map Editor includes multiple configurable snapping tools for faster and more accurate construction.

  • Grid snapping.

  • Configurable grid size.

  • Surface snapping.

  • Surface-normal alignment support.

  • Rotation angle snapping.

  • Configurable angle steps.

  • Nearby object snapping.

  • Configurable snap radius and threshold.

  • Precise movement steps.

  • Precise rotation steps.

  • Separate fast movement and rotation increments.

These tools make it much easier to create clean walls, furniture layouts, repeated structures, roads, barriers and other precisely aligned builds.


📐 Array, Alignment & Mirroring

Building repetitive structures manually can take a huge amount of time. The built-in Array and Alignment systems make that process significantly faster.

Array System:

  • Linear arrays.

  • Radial arrays.

  • Grid arrays.

  • Configurable object count.

  • Adjustable spacing.

  • Row and column controls.

  • X/Y gap controls.

  • Radius configuration.

  • Optional face-center behavior.

  • Preview before applying.

Alignment Tools:

  • Align Left.

  • Align Center.

  • Align Right.

  • Align Front / Back.

  • Align Top / Bottom.

  • Distribute objects along the X axis.

  • Distribute objects along the Y axis.

  • Mirror selections across multiple directions.

Perfect for fences, parking areas, seating layouts, buildings, decorative structures, warehouses, event areas and other repeated designs.


🌿 Brush & Scatter System

Quickly populate larger areas without placing every prop individually.

  • Adjustable brush radius.

  • Configurable density.

  • Surface alignment.

  • Random yaw rotation.

  • Random tilt support.

  • Configurable spacing.

  • Scatter Burst system.

  • Quickly paint multiple props around an area.

  • Designed for vegetation, rocks, debris, decorations and environmental details.

This makes creating forests, landscaped areas, abandoned locations and detailed outdoor environments much faster.


🔲 Area Fill System

Create an area and automatically fill it with your selected object.

  • Create polygon-based areas directly in the world.

  • Add and undo polygon points.

  • Adjustable spacing.

  • Grid layout.

  • Random layout.

  • Fixed heading support.

  • Reselect areas without restarting the entire process.

  • Automatically distribute props throughout the selected zone.

Area Fill is especially useful for mass placement jobs where manually positioning dozens or hundreds of props would be unnecessary.


🖱️ Multi-Object Editing

0Lag Map Editor includes several tools designed specifically for working with larger selections.

  • Marquee Select: Draw a selection box and select multiple objects.

  • Bulk Selection: Work with multiple placed objects simultaneously.

  • Move complete selections.

  • Rotate selections.

  • Ground multiple objects together.

  • Delete entire selections.

  • Copy and paste selections.

  • Use selections with Array.

  • Use selections with Alignment.

  • Save selections as reusable Prefabs.

Large builds can be reorganized without editing every prop one by one.


📂 Layer System

Keep complex projects organized using built-in Layers.

  • Create custom layers.

  • Assign placed objects to specific layers.

  • Drag objects between layers.

  • Show or hide complete layers.

  • Delete layers.

  • Keep unassigned objects separated.

  • Organize different sections of larger maps.

For example, a single map can have separate layers for Furniture, Exterior, Interior, Vegetation, Lighting, Decorations, or any structure you prefer.


🧩 Prefab System

Turn complete object selections into reusable Prefabs.

  • Select multiple objects.

  • Save the complete selection as a Prefab.

  • Give Prefabs custom names and categories.

  • Store Prefabs in the database.

  • Place the complete structure anywhere in the world.

  • Rotate Prefabs during placement.

  • Delete previously created Prefabs.

Build something once and reuse it across multiple areas instead of recreating it every time.

Perfect for checkpoints, roadblocks, event stages, camps, seating areas, shop layouts and reusable environment assets.


💡 Advanced Lighting System

Maps are not limited to physical props. 0Lag Map Editor also includes a complete configurable lighting system.

  • Point lights.

  • Spot lights.

  • Custom RGB colors.

  • Adjustable light range.

  • Adjustable intensity.

  • Light rotation controls.

  • Flicker amount and speed controls.

  • Multiple built-in lighting presets.

Included presets cover styles such as:

  • Warm Point.

  • Soft White.

  • Cool Point.

  • Amber Street.

  • Red Warning.

  • Blue Emergency.

  • Green Accent.

  • Purple Neon.

  • Down Spot.

  • Stage Spot.

  • Search Spot.

Create atmospheric interiors, emergency scenes, night environments, stages, clubs, warehouses, street areas and custom lighting setups without relying only on existing GTA V lights.


🌍 World Editing Tools

0Lag Map Editor can also interact with existing GTA V world objects.

  • Select existing world props.

  • Hide/remove unwanted GTA V props.

  • Restore previously hidden world props.

  • Undo the most recently hidden prop.

  • View deleted world props from the editor.

  • Area Delete mode for quickly removing objects created through the editor.

  • Dedicated Eraser mode for existing world objects.

This allows existing GTA V areas to be modified instead of only placing new objects on top of them.


⚙️ Individual Object Settings

Every placed object can be configured individually.

  • Collision ON/OFF.

  • Freeze ON/OFF.

  • Visibility ON/OFF.

  • Adjustable Alpha.

  • Adjustable LOD distance.

  • Exact position controls.

  • Exact rotation controls.

  • Reset position.

  • Reset rotation.

  • Ground placement.

  • Gravity.

  • Replace model.

  • Clone object.

  • Delete object.

  • Teleport directly to an object.

📍 Object Blips

Placed objects can optionally appear on the map.

  • Enable or disable object blips.

  • Custom blip names.

  • Custom blip colors.

  • Quickly identify important objects while editing.

  • Teleport directly to plotted objects.


🗺️ Built-In Map Tools

0Lag Map Editor includes additional navigation tools to help manage larger projects.

  • 2D placed-object map.

  • GTA V Radar Map controls.

  • Normal radar mode.

  • Big Map mode.

  • Hidden radar mode.

  • View plotted objects.

  • Select map markers.

  • Teleport directly to placed objects.

This makes navigating large builds much easier when objects are spread across different parts of the map.


💾 Map Saving & Persistence

Projects can be saved directly from inside the editor instead of being lost after a restart.

  • Save complete maps.

  • Custom map names.

  • Custom categories.

  • Permanent map option.

  • Load previously saved maps.

  • Store objects individually.

  • Saved object transforms.

  • Saved collision state.

  • Saved visibility state.

  • Saved freeze state.

  • Saved Alpha and LOD values.

  • Saved map blips.

  • Saved hidden world props.

  • Saved custom lights.

Map data is stored through oxmysql, with required database tables automatically created when the resource starts.


📦 Import & Export System

0Lag Map Editor includes multiple export formats for different development workflows.

Supported formats include:

  • JSON

  • Lua

  • YMAP XML

  • Menyoo XML

  • CSV

Previously exported JSON maps can also be imported back into the editor and merged into the current project.

This makes it easy to move builds between projects, continue previously exported work, or use map data with external development tools.


🚀 YMAP Resource Export

For production-ready maps, the editor includes a dedicated YMAP Export workflow.

When exporting a YMAP project, 0Lag Map Editor can generate a structured FiveM map resource inside its export folder, including files such as:

  • fxmanifest.lua

  • client.lua

  • Map JSON data.

  • CSV object data.

  • stream/[map-name].ymap.xml

The editor automatically separates objects that require runtime handling from regular map entities when preparing the exported resource.

This gives developers a much faster path from in-game building → exported FiveM resource.


📋 Activity Logging

Important editor actions can be stored and reviewed through the built-in Activity Log.

The resource includes database-backed logging for editor activity, making it easier to keep track of changes made by staff members or developers with access to the editor.


🔐 Permission System

Control exactly who is allowed to use the editor.

Config.permission supports:

  • Access for everyone.

  • Framework administrator permissions.

  • Custom ACE permissions.

Built-in framework-aware administrator checking supports:

  • QBCore

  • Qbox

  • ESX

This makes it possible to keep powerful world-editing tools restricted to trusted staff or developers.


🌐 Localization

0Lag Map Editor includes locale support with:

  • English.

  • Turkish.

The active language can be selected directly through config.lua.


🛠️ Technical Details

  • Platform: FiveM.

  • Framework-Aware Permissions: ESX, QBCore and Qbox.

  • Database: oxmysql.

  • Database Setup: Required tables are automatically created.

  • Default Command: /mapeditor

  • Default Keybind: F7

  • Freecam Keybind: F

  • Configurable Camera: Movement speed, fast/slow multiplier, sensitivity and FOV.

  • Configurable Snapping: Grid, surface, angle and nearby-object snapping.

  • Configurable Placement: Ray distance and ghost object opacity.

  • Configurable Object Defaults: LOD, Alpha, collision, freeze and visibility.

  • Configurable Brush: Radius, density, spacing, random yaw, tilt and scatter amount.

  • Configurable Lighting: Point/spot presets, RGB colors, intensity and range.

  • Custom Props: Add additional models through configuration.

  • Database-Backed Maps: Maps, objects, Prefabs and activity logs are persistent.

  • Multiple Export Formats: JSON, Lua, YMAP, Menyoo and CSV.

  • JSON Import: Merge previous projects into the current map.

  • Performance-Focused Workflow: Editing systems are activated when needed instead of requiring constant heavy interaction loops.


🚀 More Than Just a Prop Spawner

0Lag Map Editor combines object placement, world editing, precision transforms, Freecam, multi-selection, Arrays, alignment, mirroring, Brush painting, polygon Area Fill, Layers, Prefabs, dynamic lighting, object customization, database persistence and multi-format exporting into a single FiveM resource.

Instead of repeatedly moving between the game and external tools for every small change, developers can build and experiment directly inside the GTA V world and export the finished result when it is ready.

Whether you're creating custom roleplay locations, event maps, interiors, outdoor environments, gang areas, police locations, dealerships, shops, race environments, temporary events, or complete custom scenes, 0Lag Map Editor gives you a faster and more flexible way to turn an empty area into a finished environment.

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