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PACKAGE

0Lag Outfitbag | [ESX,QB,QBOX]

30.00 15.00 EUR
0Lag Outfitbag | [ESX,QB,QBOX]
DETAILS
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🧳 0LAG OUTFITBAG

0Lag OutfitBag is a highly optimized and immersive outfit management system designed to bring portable clothing storage directly into the FiveM world. Instead of relying on fixed wardrobes or clothing stores, players can place a physical OutfitBag anywhere, save their favorite outfits, instantly switch between them, and manage clothing through a clean and responsive modern interface.

Built around performance, compatibility, and secure server-side validation, OutfitBag delivers a complete portable wardrobe experience while remaining flexible enough to integrate seamlessly with virtually any modern FiveM server setup.

✨ Core Features

  • Physical Placeable OutfitBag: Players can use the OutfitBag item to physically place a detailed bag object directly into the world. Placement automatically follows the player's position and heading while correctly adjusting the object to ground level for a natural and immersive result.

  • Complete Outfit Management System: Save the outfit currently being worn directly into the bag and access it again whenever needed. Saved outfits can be applied, renamed, searched, or permanently deleted through the integrated OutfitBag interface.

  • Persistent Outfit Storage: Saved outfits are stored permanently using a lightweight server-side JSON storage system. Player outfits remain available after resource and server restarts without requiring an additional SQL database.

  • Advanced Outfit Snapshot System: OutfitBag records supported ped clothing components, textures, palettes, accessories, and props to accurately restore complete outfits. Saved outfits are also linked to their original ped model to prevent incompatible clothing configurations from being applied to the wrong character model.

  • Quick Clothing Controls: Players can instantly toggle individual clothing pieces without changing their entire outfit. The interface includes dedicated controls for Top, Shoes, Pants, Mask, Hat, and Glasses, complete with configurable removal values and clothing animations.

  • Immersive Clothing Animations: Placing the bag, picking it back up, changing outfits, and removing individual clothing pieces can all use dedicated GTA V animations, providing a much more natural roleplay experience than instant visual changes.

  • Owner & Shared Bag System: OutfitBag supports configurable shared access. Server owners can decide whether nearby players may open another player's bag and separately control whether guests are allowed to save, rename, or delete outfits stored inside it.

  • Real-Time Bag Synchronization: Placed OutfitBags are synchronized between nearby players automatically. Placement, pickup, and outfit changes are propagated without requiring reconnects or manual refreshes.

⚙️ Technical Specifications

  • Performance-Oriented Architecture: OutfitBag uses distance-based processing, adaptive client sleep intervals, cached bag states, and event-driven synchronization to minimize unnecessary runtime usage. When no OutfitBag interaction is taking place, the resource remains extremely lightweight.

  • Dynamic Framework Auto-Detection: Designed for true Plug & Play installation with automatic support for QBox, QBCore, ESX, and Standalone environments. Framework selection can also be manually forced directly from the configuration.

  • Extensive Inventory Compatibility: Includes automatic or manual integration for ox_inventory, TGIANN Inventory, CodeM Inventory, Quasar Inventory / qs-inventory, AK47 Inventory, AK47 QB Inventory, QBCore inventory, ESX inventory, and supported framework-native inventory systems.

  • Automatic Inventory Detection: When inventory mode is set to auto, OutfitBag detects compatible running inventory resources automatically and selects the appropriate integration without requiring separate versions of the script.

  • Real Item Lifecycle: OutfitBag can require a physical inventory item before placement. The item is securely removed when the bag is placed and can automatically be returned when the owner picks the bag back up.

  • Inventory Capacity Protection: Supported inventory integrations perform carry-capacity validation before returning the OutfitBag item, preventing item loss, duplication, or invalid inventory operations.

  • Routing Bucket Compatibility: Bag synchronization respects FiveM routing buckets. Players only receive OutfitBags belonging to their current instance, making the system fully suitable for interiors, character systems, private instances, events, and other bucket-based server environments.

  • Server-Side Security Validation: Important actions are verified by the server rather than trusting the client. OutfitBag validates ownership, interaction distance, routing bucket, item availability, outfit permissions, clothing data, and configurable limits before allowing sensitive operations.

  • Built-In Event Rate Limiting: Placement and outfit management events include server-side cooldown protection to reduce event spam and prevent unnecessary repeated requests.

🎒 Modern OutfitBag Interface

The included NUI has been designed specifically around the physical bag concept rather than using a generic clothing menu.

Players can:

  • Browse all saved outfits in a clean organized list.

  • Search outfits instantly by name.

  • Select and apply outfits with a single action.

  • Save their currently equipped clothing as a new outfit.

  • Rename existing outfits.

  • Delete unwanted outfits with confirmation protection.

  • View the current outfit capacity directly from the interface.

  • Toggle individual clothing pieces without leaving the OutfitBag.

  • Automatically close the interface when moving too far away from the physical bag.

The UI also distinguishes between Owner Bags and Shared Bags, allowing the same interface to adapt dynamically depending on the player's permissions.

📂 Easy Configuration

Nearly every important part of OutfitBag can be controlled from the centralized shared/config.lua file:

  • Framework Selection: Use automatic framework detection or manually select QBox, QBCore, ESX, or Standalone.

  • Inventory Integration: Automatically detect the active inventory system or manually select a specific supported inventory.

  • Item Configuration: Change the OutfitBag item name, decide whether an item is required, and configure whether the item is returned after pickup.

  • Bag Behaviour: Customize the bag prop model, placement distance, interaction distance, UI distance, draw distance, heading offset, ground adjustment, synchronization refresh interval, and maximum number of placed bags per player.

  • Sharing Permissions: Decide whether other players can access placed bags and whether guests are allowed to modify the owner's saved outfits.

  • Outfit Limits: Configure the maximum number of saved outfits, outfit name length, recorded clothing components, recorded props, and outfit-change animations.

  • Quick Clothing Toggles: Individually configure clothing slots, male/female removal variations, linked components, and animations for each supported clothing shortcut.

  • Commands: Enable or disable command-based OutfitBag placement and customize the command name.

  • Interface Customization: Change primary and secondary accent colors, branding values, and background behaviour from one centralized configuration.

  • Notification System: Select the notification provider and customize notification duration.


0Lag OutfitBag transforms a simple clothing system into a portable, synchronized and immersive wardrobe experience — allowing players to carry their style wherever they go while giving server owners complete control over compatibility, permissions, storage, and performance.

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